Cave of Vampires

made by Lu Ema Narfil (Justin)
dont_make_me_mess_you_up@hotmail.com


-Installation-
Extract all contents into your Oblivion/Data directory and activate ".LuEmaNarfil Cave of Vampires" in your data files.


-Uninstallation- 
Deactivate the mod and resave your game. Then delete the ESP along with the meshes and textures.


-Description-
Adds a small cave loaded with vampires and a special amulet in the back of the cave. Have you ever wanted to be a vampire at will? I made a simple script for this amulet that allows you to do so. There's also a new sword in the tomb.


-Location-
Just a little North/Northeast of Aleswell. 


-Version-
1.2   10/19/08
I've designed a black & blue outfit for the Queen. The only place you can get it is from her. Clearly it looks much better on the females. Added a book with a story of the vampires. Moved the placement of the King and Queen and added more vampires to spawn. Gave the dogs blue eyes instead of red. Changed the Queen to VampireRace instead of DarkElf to follow her story. That's one that I've missed through the whole process. I still don't have the sound effect of the rocks and the sword stone doesn't work. I'm also working on a Summon Vampire spell and a Sun Damage spell. They're already in the file I'm just trying to fine tune them. For some reason your summon stays even after they die. And you can summon as many as you want without the first disappearing. I'm trying to fix that. The Sun Damage spell doesn't work at all. It's just a bright flash. They're not usable in the game for this release though. Modified the vampire weaknesses to sun damage in all ranks. Now the sun is actually deadly. Don't step outside on a sunny day while wearing the amulet or as a vampire.

1.1   10/13/08
I've got my script working so now the king and queen appear when you grab the amulet. I also changed the shrine a little bit. The amulet is now an activator instead an item in the cask. And I added vampire dogs to the cave. Next Update - I'd like to get the sound of the falling rocks to activate at the same time as the king and queen. 

1.0   10/12/08
This is my first release of this and I have ideas for the next one but I don't know scripting very well. If anyone looks in the CS you can see that i have set up a King, Queen, dogs, and rubble  to spawn when you grab the amulet from the cask, but I can't get it to work. If anyone would help me out with this it would be greatly appreciated. It should already be prepared to my knowledge but I don't know the scripting. Also in a future release I would like to make the sword stone an activator so that you can put the sword back into it's position at will, but once again, I don't know how to script very well. If anyone can help, just email me and/or send me your version of my esp. The script is called 1VampireKingQueenSpawn and the red X marker is the parent for everything. I'd appreciate any help.


-Bugs, Conflicts, Problems-
The change to the vampire's vulnerability to the sun MIGHT conflict with mods that change vampire diseases. Hasn't been extensively tested. Custom amulet & script should not conflict with anything. 


-Contact-
Should you find any problems with this mod or have any suggestions or comments just email me at dont_make_me_mess_you_up@hotmail.com

-Credits-
Bethesda for their wonderful programs and editing tools.
Me for the hard work, textures, and scripts.
General Atrox for the vampire script in the Summon War Spells mod.

-Legal-
Email me and ask me before you use any part of this mod. Please don't use anything without my permission. If you're going to use any part of it, then give me the credit for my work. 