Mini Cyrodiil v1
by WillieSea
08/30/2008

A visual Teleport System with lots of extras!

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READ THIS OR DO-NOT LEAVE RATINGS OR COMMENTS:
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This is a testing mod I made over a year ago to try out different aspects of the construction set. I was learning to mod Oblivion.
This mod was never meant to be released, but so many people begged for it that I have made an attempt to clean it up a bit and release it.
Take this into consideration when you are commenting or rating the mod.
DO NOT use the teleport spell to leave Shivering Isles. Your dialog will become messed up.
This mod was featured in my video for Clocks of Cyrodiil as an 'alternative' to fast travel.
Should be a fully functioning mod. Please report any issues in the comments of TESNexus for this mod.
This was my first attempt at a 'visual' way to teleport around Cyrodiil.
Only true bugs will be fixed. Things you want or think might be improved will not be worked on as it is my 'old test' mod.
Leveled monsters are used. If you use a mod that changes the default leveled monster lists, then you may have a very difficult time in the house, gatehouse, and dungeons.
Read the 'Bugs/Issues' area below before you use this mod.
Ratings contrary to any of this will be removed.


The Story...
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There is rumored to be a great wizard of long ago who created a small island in the ocean somewhere.
On this island, he created a mock-up of Cyrodiil. A map of Cyrodiil.
On this map, he placed several teleports to locations in Cyrodiil. These locations magically update themselves over the centuries.
He also placed a great manor house, a gatehouse with a gateway to Oblivion realms, and a stable for his warhorse. Under the house is a basement and very large dungeon. But, it appears that it has been inhabited by vile creatures over the decades.


Features
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Manor house for all your needs. Three floors above ground, and several below ground.
Gatehouse with Oblivion gate that reopens at the flip of a lever.
The map uses landscape editing to approximate the Cyrodiil terrain. The Map has teleports to:
1. Cities
2. Shrines
3. Wayshrines
4. Stones
5. Dark Altars
6. Special Locations
Uber items can be enabled in the house by repairing the gravesite outside the house. If you dont like that, then dont repair it.
The below ground levels contain undead and vampires. Beware.


Quest Start, and finish step by step
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There are no real quests and no dialog, just things you have to do.
1. Start by heading to the Imperial City Arcane University Lobby. There, you will find a note under a new display case. Take it and read it.
* NOTE: Do not read the following lines unless you want to spoil the quest. Only read what you want or need to.
2. From the Red Ring Road that circles the Imperial City, head for the road on the EAST side of the Upper Niben river. The Yellow Road.
3. At the first bend in the Yellow road heading south, you will find a dead horse and a courier being attacked by a minotaur. Let the minotaur kill the courier.
4. After the courier is dead, kill the minotaur. On the couriers body is the amulet you need. Get it.
5. Now, visit each location specified in the note you found in the Arcane University Lobby. You will find the keys best in the dark as you will see the purple glow.
6. After you have the 5 keys, return to the Arcane University Lobby and unlock the display case. Touch the book.
7. You will learn a new spell that teleports you to the map island.
8. Fight the undead on the island and make it yours.


Technical Notes:
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1. Summon Warhorse spell. Cast it to summon the horse to you. Cast again to send it home. Repeat. Do not be foolish with the spell.
2. Mark and Recall can be used to mark a spot to go back to.


Installation
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1. Copy the folders in the archive file to your game folder at: \Oblivion\Data\
2. Everything goes in the game folders DATA folder. If you already have the folders created, then just over-write the folders and files.
-Guide-
\Oblivion\Data\Meshes\WillieSea\*.nif
\Oblivion\Data\Meshes\Creatures\Horse\mini1*.nif
\Oblivion\Data\Textures\WillieSea\*.dds
\Oblivion\Data\MiniCyrodiil.esp
\Oblivion\Data\MiniCyrodiilReadme.txt


Un-install
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1. Remove the 'WillieSea' folder from your Meshes and Textures folder.
2. Delete the files that start with 'Mini1' in your \Meshes\Creatures\Horse\ folder.
3. Delete the file 'MiniCyrodiil.esp' from your \Oblivion\Data\ folder.


Bugs/Issues
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1. Oblivion Gate - If you have another mod that adds a reopenable oblivion gate, 1)this 2)the other 3)both gates will not work.
2. Using teleports can sometimes freeze your game. Save before using one.
3. Do NOT use the teleport to Mini Cyrodiil spell when you are in the Shivering Isles.
4. If you have a mod that replaces the ruined city of Kvatch, then you will need to use a console command to get to the ruined city.
player.moveto 0007214A
5. If you use 'Harvest Containers' you WILL see clipping in some areas as the Harvest mod changes the container sizes somewhat.
6. Map Markers and waypoints will NOT work in the new world-space. They WILL behave strangely. Just ignore them.


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COMPATIBILITY PATCH ------
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* MMM, OOO, Frans, TIE, etc..
  In the folder ESPpatch is an alternate ESP file with a readme file explaining what its used for.


Credits===================
WillieSea - First ever Clock
Felic - OB Symbol resource (originally created for this mod)
KafeiD - Dark Rose Armor resource. WillieSea for new color texture
TemplarGFX - Valermos sword
mystikhybrid - Saddlebag
odin_ml - Reworked Saddlebag
Leandro Conde - Cleaned up the ESP file
Bethsoft - For the great game and construction set


Playtesters===============
Archaic
Cool Camel
Leandro Conde
Vacuity
TrenchardsLoveSock


Permissions and Usage
==========================
1. You may use any of the content of this mod with proper credit given.
2. If you reuse any objects in the credits section above, you must credit them instead.
3. You may convert this mod to different languages.
4. You may re-upload it elsewhere, but, You must keep this readme file intact and unchanged and part of the download.
5. I will only support this mod for a while on TESNexus. When I am done supporting the mod, I will put such in the description of the mod.


HINTS / TIPS / CHEATS
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1. The vampire cage key can be found on goldbag table in hallway before the vampires cage.
2. The dungeon where the game starts contains two rings. If you want them, you must find them.
3. To get the Sword in the stone, (NE part of island) you must have a combined fame + Infamy of 50 or more.
4. There is a button under the stairwell on the first floor that opens the secret wall. This allows access to the basement and lower levels. Beware.
5. UBER - Repair the tombstone to unlock special things in the manor house. You also get a beneficial spell each time you visit the tombstone.
 5a. Blue Case key can be found on Smiths table. It opens the display case at the front entrance to the house.
 5b. The burnt out candles will give you 100 of fire or lightning special arrows. They are on the attic balcony.
 5c. Unlimited varla stones in the dining room.
 5d. In the attic there are globes that increase your abilities.
 5e. In the attic there are spell books that will teach you new spells.
